Appointed in 2007, Tegan lectures the practice component of the Interactive Digital Media Postgraduate program. She also lectures on expanding creative practice through communication technologies to third year School of Arts students. Tegan’s interests span most interactive media that are used in and adapted for art making. Her current field of research explores a new form of the sublime found between interactive media and natural phenomena.
Steve has a background in animation, concept art and game design. He graduated from Wits in 2010 with an MA in Digital Animation. He joined Digital Arts in 2015, and coordinates and lectures into several of the Game Design courses. His interests include art production and video game aesthetics, mechanics and design, and life drawing. His research is currently focused on gamic spaces and how they are inscribed with, and communicate meaning to players. Steve is particularly interested in promoting game design in South Africa and is currently involved in outreach programmes at high schools such as Sacred Heart College, where he introduces learners to the core concepts of game design.
ICT Project Leader
With a Mech Eng degree from University of Natal, Angus began his working career as part of a team developing an advanced Games Simulator Prototype in the UK. In this project he was responsible for the 3D programming, and creating the 3D Models for the game.
Returning to South Africa he started work at the Internet solutions as a Developer becoming Technical Lead of HAL International. Here he played an active role in defining and developing the current Hal System along with maintaining the live production system, managing the development and quality assurance environments and mentoring the technical team where required.
(BA Hons, MA, PhD)
Christo was the founder of Digital Arts at Wits, and the Head of Department until 2015. He has an academic background in the history and philosophy of media and culture, with a particular research interest in the impact and potential of digital technologies in Africa. As a practitioner, he has developed community television systems, video installations, photographic exhibitions and short films. Christo currently teaches the postgraduate theory programmes in Interactive Digital Media and Animation Studies and supervises creative and theoretical research at the Honours, Masters and PhD levels.
Head of Division
Head of Division of Digital Arts and Lecturer in Game Design at Wits University.
She designed and implemented the degree programs in Game Design at Wits which kicked off in 2012. While her current focus is on games education in South Africa her research interests are diverse, spanning many areas of popular cultural production. She is fascinated by the conjunction between visual arts and narrative texts found in games, hypertext fiction, comic books and stories of all kinds.
Bronwyn Horne completed her Masters in Fine Arts (cum laude) at the former Technikon Witwatersrand (now University of Johannesburg) in 2003. After gaining some work experience in education and training, she completed her Masters of Arts (in Digital Arts) at the University of the Witwatersrand in 2008. Since that time she has worked at Luma as a 3D artist and animator in both series production and commercials; as well as at Monarchy as an animator and motion graphics artist for local channel imaging. During this time, she has also contributed as a part time lecturer in Animation at Wits University, now on a full time basis as of 2013. Her interests are primarily in the technical field of 3D with a keen interest in Animation, Texturing and Lighting.